Danh sách các câu hỏiConfig tăng FPS cho CSGO
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Cả nhà cho mình xin Config tăng FPS cho CSGO với

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Lunatic Nhân viên trả lời 2 tháng trước

// ___________________________________________________
// | http://www.1hp-gaming.com – autoexec.cfg – 08/12/2013|
// —————————————————

// IMPORTANT : Khong them bat ki launch commands nao nua
// Chi su dung : -novid -console -noforcemparms -noforcemaccel +exec autoexec -freq 144 -refresh 144
// Mouse windows sens : 6

//SOME OPTIMIZED
cl_use_opens_buy_menu “0”
cl_radar_scale “0.45”
cl_forcepreload 1 // fps refresh – more fps

bind “shift” “+speed;r_cleardecals”
bind “w” “+forward”;wait;r_cleardecals”
bind “mwheeldown” “+jump”

//CVARS
sensitivity “1.8”
cl_downloadfilter “all”
cl_minmodels “1”
cl_min_ct “4”
cl_min_t “1”
jpeg_quality “100”
fps_max “999”
net_graph “1”
net_graphpos “2”
clientport “1337”
m_rawinput “0”

//CROSSHAIR
cl_crosshairalpha “200”
cl_crosshaircolor “5”
cl_crosshaircolor_b “0”
cl_crosshaircolor_r “255”
cl_crosshaircolor_g “0”
cl_crosshairdot “0”
cl_crosshairgap “-9”
cl_crosshairsize “4”
cl_crosshairstyle “5”
cl_crosshairusealpha “1”
cl_crosshairthickness “1”
cl_fixedcrosshairgap “-14”
cl_crosshair_outlinethickness “0”
cl_crosshair_drawoutline “0”
cl_dynamiccrosshair “1”
cl_crosshairscale “600”
cl_crosshairsize “2”
cl_crosshairthickness “1.15”
cl_crosshairspreadscale “0.4”
cl_legacy_crosshair_recoil “1”
cl_legacy_crosshair_scale “1”

//CROSSHAIR COLOR F10
unbind f10
bind f10 cyan
alias “red” “cl_crosshaircolor 0; bind f10 green”
alias “green” “cl_crosshaircolor 1; bind f10 blue”
alias “yellow” “cl_crosshaircolor 2; bind f10 purple”
alias “blue” “cl_crosshaircolor 3; bind f10 yellow”
alias “cyan” “cl_crosshaircolor 4; bind f10 black”
alias “pink” “cl_crosshaircolor 5;cl_crosshaircolor_b 255;cl_crosshaircolor_r 255;cl_crosshaircolor_g 0; bind f10 cyan”
alias “purple” “cl_crosshaircolor 5;cl_crosshaircolor_b 255;cl_crosshaircolor_r 150;cl_crosshaircolor_g 0; bind f10 pink”
alias “white” “cl_crosshaircolor 5;cl_crosshaircolor_b 255;cl_crosshaircolor_r 255;cl_crosshaircolor_g 255; bind f10 red”
alias “black” “cl_crosshaircolor 5;cl_crosshaircolor_b 0;cl_crosshaircolor_r 0;cl_crosshaircolor_g 0; bind f10 white”

//MOUSE3 TOGGLE X/DOT
bind “MOUSE3” “crosshair_dot”
alias “crosshair_x” “cl_crosshairdot 0;cl_crosshairgap -1;cl_crosshairthickness 1;bind MOUSE3 crosshair_dot”
alias “crosshair_dot” “cl_crosshairdot 1;cl_crosshairgap 1200;cl_crosshairthickness 1.5; bind MOUSE3 crosshair_x”

// CL_ CVARS
cl_detail_avoid_force “0”
cl_detail_avoid_radius “0”
cl_detail_avoid_recover_speed “0”
cl_detail_max_sway “0”
cl_clearhinthistory “1”
cl_debugrumble “0”
cl_detaildist “0”
cl_detailfade “400”
cl_drawmonitors “0”
cl_ejectbrass “0”
cl_phys_props_enable “0”
cl_phys_props_max “0”
cl_playerspraydisable “1”
cl_ragdoll_collide “0”
cl_ragdoll_physics_enable “0”
cl_rumblescale “0”
cl_show_splashes “0”
cl_showhelp “0”
cl_showpluginmessages “0”
cl_downloadfilter “all”
cl_nowinpanel “1”
cl_disablehtmlmotd “0”
cl_autohelp “0”
cl_hudhint_sound “0”
cl_disablefreezecam “1”
cl_show_achievement_popups “0”
cl_burninggibs “0”

// GIBS CVARS

violence_ablood “1”
violence_agibs “1”
violence_hblood “1”
violence_hgibs “1”

// MAT_ CVARS

mat_alphacoverage “0”
mat_autoexposure_max “0”
mat_autoexposure_min “0”
mat_bloom_scalefactor_scalar “0”
mat_bloomscale “0”
mat_bufferprimitives “0”
mat_bumpmap “0”
mat_clipz “1”
mat_compressedtextures “1”
mat_debugdepthval “128”
mat_debugdepthvalmax “256”
mat_diffuse “1”
mat_disable_bloom “1”
mat_disable_fancy_blending “1”
mat_disable_lightwarp “1”
mat_disable_ps_patch “1”
mat_envmapsize “0”
mat_envmaptgasize “0”
mat_fastspecular “1”
mat_filterlightmaps “0”
mat_filtertextures “1”
mat_forcehardwaresync “0”
mat_forcemanagedtextureintohardware “0”
mat_framebuffercopyoverlaysize “0”
mat_hdr_level “0”
mat_max_worldmesh_vertices “0”
mat_maxframelatency “0”
mat_mipmaptextures “1”
mat_non_hdr_bloom_scalefactor “0”
mat_parallaxmap “0”
mat_reducefillrate “1”
mat_shadowstate “0”
mat_software_aa_blur_one_pixel_lines “0”
mat_software_aa_strength “0”
mat_software_aa_strength_vgui “0”
mat_software_aa_tap_offset “0”
mat_softwarelighting “0”
mat_specular “0”
mat_use_compressed_hdr_textures “1”
mat_wateroverlaysize “0”
mat_debugdepthmode “0”
mat_debug_postprocessing_effects “0”
mat_force_ps_patch “0”
mat_reduceparticles “1”
mat_postprocess_x “0”
mat_postprocess_y “0”
mat_colcorrection_disableentities “0”
mat_excludetextures “1”
mat_levelflush “0”
mat_motion_blur_enabled “0”
mat_disablehwmorph “1”
mat_postprocessing_combine “1”

// MISC CVARS

adsp_debug “0”
budget_show_history “0”
commentary “0”
flex_smooth “0”
func_break_max_pieces “0”
g_ragdoll_fadespeed “0”
g_ragdoll_lvfadespeed “0”
gl_clear “0”
jpeg_quality “100”
lod_transitiondist “0”
mp_decals “200”
muzzleflash_light “1”
overview_mode “1”
prop_active_gib_limit “0”
props_break_max_pieces “0”
showhitlocation “1”
sv_forcepreload “1”
weapon_showproficiency “1”
flex_rules “0”
blink_duration “0

// NETCODE CVARS

rate “200000”
cl_cmdrate “200”
cl_updaterate “200”
cl_interp_ratio “1”
cl_interp “0”
cl_lagcompensation “1”
cl_pred_optimize “2”
cl_predict “1”
cl_predictweapons “1”
cl_smooth “0”
cl_smoothtime “0”
cl_wpn_sway_interp “0”

// R_ CVARS
r_3dsky “0”
r_PhysPropStaticLighting “0”
r_ambientboost “0”
r_ambientfactor “0”
r_ambientmin “0”
r_bloomtintb “0”
r_bloomtintexponent “0”
r_bloomtintg “0”
r_bloomtintr “0”
r_cheapwaterend “1”
r_cheapwaterstart “1”
r_decal_cullsize “15”
r_decals “200”
r_decalstaticprops “0”
r_dopixelvisibility “0”
r_drawbatchdecals “0”
r_drawdetailprops “0”
r_drawflecks “0”
r_drawmodeldecals “0”
r_dynamic “0”
r_eyes “0”
r_fastzreject “1”
r_flex “0”
r_forcewaterleaf “0”
r_hunkalloclightmaps “0”
r_lightaverage “0”
r_lightcache_zbuffercache “0”
r_maxdlights “0”
r_maxmodeldecal “0”
r_maxnewsamples “0”
r_maxsampledist “0”
r_minnewsamples “0”
r_occlusion “1”
r_propsmaxdist “0”
r_renderoverlayfragment “0”
r_ropetranslucent “0”
r_spray_lifetime “0”
r_staticprop_lod “3”
r_teeth “0”
r_waterdrawreflection “0”
r_waterdrawrefraction “0”
r_worldlights “0”
r_pixelfog “0”
r_eyegloss “0”
r_eyemove “0”
r_eyeshift_x “0”
r_eyeshift_y “0”
r_eyeshift_z “0”
r_eyesize “0”
r_drawspecificstaticprop “0”
r_flashlightdepthtexture “0”
r_flashlightrendermodels “0”
r_flashlightrenderworld “0”
r_visualizeproplightcaching “1”

// ROPE_ CVARS
rope_averagelight “0”
rope_collide “0”
rope_smooth “0”
rope_smooth_enlarge “0”
rope_subdiv “0”
rope_wind_dist “0”
rope_rendersolid “0”
rope_smooth_maxalpha “0”
rope_smooth_maxalphawidth “0”
rope_smooth_minalpha “0”
rope_smooth_minwidth “0”

// SENS_ CVARS
m_customaccel “0”
m_customaccel_exponent “1”
m_customaccel_max “0”
m_customaccel_scale “0.04”
m_filter “1”
m_mouseaccel1 “0”
m_mouseaccel2 “0”
m_pitch “0.022”
m_yaw “0.022”

// SOUND_ CVARS
dsp_enhance_stereo “0”
dsp_slow_cpu “1”
dsp_spatial “40”
dsp_speaker “50”
dsp_volume “1”
dsp_water “14”
soundscape_flush “1”
snd_mixahead “0.05”

//NET GRAPH
net_graph “1”
net_graphproportionalfont “0”
net_graphpos “2”
net_graphheight “9999”
bind “TAB” “+scorenet”
alias “+scorenet” “+showscores; net_graphheight 0”
alias “-scorenet” “-showscores; net_graphheight 9999”

// GUN MODEL
cl_righthand “1”
viewmodel_offset_x “0”
viewmodel_offset_y “-2”
viewmodel_offset_z “-2”
viewmodel_fov “54”
cl_bobamt_lat “0.1”
cl_bobamt_vert “0.1”
cl_bobcycle “0.1”
cl_viewmodel_shift_left_amt “0.5”
cl_viewmodel_shift_right_amt “0.5”
weapon_recoil_view_punch_extra 0.03
weapon_recoil_scale 0.3

// MACROS
//Misc Jump Crouch
echo off
alias +cjump “+jump; +duck”
alias -cjump “-jump; -duck”

bind space “+jump”
bind z “+jump”

//macro.cfg
joy_autoAimDampenMethod “0”
joy_autoaimdampenrange “0”
joy_axisbutton_threshold “0.3”
joy_cfg_preset “1”
joy_circle_correct “1”
joy_curvepoint_1 “0.001”
joy_curvepoint_2 “0.4”
joy_curvepoint_3 “0.75”
joy_curvepoint_4 “1”
joy_curvepoint_end “2”
joy_diagonalpov “0”
joy_display_input “0”
joy_forwardsensitivity “-1”
joy_forwardthreshold “0.15”
joy_gamma “0.2”
joy_inverty “0”
joy_lowend “1”
joy_lowend_linear “0.55”
joy_lowmap “1”
joy_movement_stick “0”
joy_name “joystick”
joy_no_accel_jump “0”
joy_pitchsensitivity “-1”
joy_pitchthreshold “0.15”
joy_response_look “0”
joy_response_look_pitch “1”
joy_response_move “1”
joy_sensitive_step0 “0.1”
joy_sensitive_step1 “0.4”
joy_sensitive_step2 “0.90”
joy_sidesensitivity “1”
joy_sidethreshold “0.15”
joy_wingmanwarrior_centerhack “0”
joy_wingmanwarrior_turnhack “0”
joy_yawsensitivity “-1”

host_writeconfig
clear
echo “1Hp Lunatic CS:GO Config Loaded”

Lunatic Nhân viên trả lời 2 tháng trước

// Video.txt //
“VideoConfig”
{
“setting.cpu_level” “0”
“setting.gpu_level” “0”
“setting.mat_antialias” “2”
“setting.mat_aaquality” “0”
“setting.mat_forceaniso” “2”
“setting.mat_vsync” “0”
“setting.mat_triplebuffered” “0”
“setting.mat_grain_scale_override” “1”
“setting.gpu_mem_level” “0”
“setting.mem_level” “2”
“setting.mat_queue_mode” “2”
“setting.csm_quality_level” “1”
“setting.mat_software_aa_strength” “0”
“setting.mat_motion_blur_enabled” “0”
“setting.fullscreen” “1”
“setting.defaultres” “1600”
“setting.defaultresheight” “900”
“setting.aspectratiomode” “1”
“setting.nowindowborder” “0”
}

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